![]() The ccmerged file is necessary for premium store content to work. Otherwise, everything in DCBackup except for ccmerged.package can be deleted. These files are extraneous unless you want to upload content to the Exchange and want your cc to stick to the uploads. ebc are bundled store content, and the other files are temporary and can be deleted.) If the content includes a saved household or lot, it will also have a corresponding file in Library a world will have a file in InstalledWorlds a sim that shows up in CAS will have a file in SavedSims.Īdditionally, there are extra files generated in DCBackup each time you install a Sims3Pack. Once installed, the content is bundled into. Before being installed, they're in the Downloads folder inside the Sims 3 folder, from where the launcher can read them. There does not seem to be a real limit to the amount of sub-sub-subfolders you can do, breadth-wise besides limits that may be imposed by your hard drives file system and/or by the Game. Sims3Packs and installed through the launcher. Subfolders are folders within folders - a 'Floors' subfolder of Packages would be DocumentsElectronic ArtsThe Sims 3ModsPackagesFloors. The other type of custom content is downloaded as. If you didn't create the Mods and Packages folders and put any files inside, then you don't have to worry about this. package-based files: these are installed into Mods > Packages just like mods are. There are two types of custom content in Sims 3. All user data, everything you create or download into your game, is stored in Documents > Electronic Arts > The Sims 3.Information, Guides and Announcements for the EA app. ![]()
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